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Arena 15 · Fronteras de Hammerhold

The only boss is Lord Malagar. He has magic armor, flies and teleports enemies forward, so Fuerte de Ballesteros is the boss killer and the exit must be strong. Gusano and Mecha can't hit fliers, so the damage here is all shooters; Dominios adds magic area damage and gold. Rivals can send flying Nido de Avispas and Pájaro Relámpago and slow your towers with Tormenta de Arena. Tesla and Gema clear the air, and Dominios hexes your rival's towers back.

Index

Overview

Possible bosses (stage 6)
Lord MalagarMagic armor FliesHit with physical · Ref. HP 36,000

Enemy armor in this arena:

4 magic armor 3 physical armor 5 no armor

See all 12 enemies of this arena

Deck · 4 towers for 8 spots

TowerCodeSpotsRoleWhy
Fuerte de BallesterosFB×3Boss killerBoss killer for Malagar. Fast physical shots that hit air. Buy Aluvión at NIV3: 20 hits of 471–538 every 15 s.
Tesla x104TS×2Main damageHits air and ground, and its chains clear wasp swarms (Reina de las Avispas, the rival's Nido de Avispas).
Gema LlameanteGL×2Main damageMagic for Inmortal, Escorpión Gigante and Asaltante de las Dunas. Poder Inestable explosions chain through the swarms.
Dominios del GenioDG×1SupportMagic area damage, +26% gold, and Maravillas Milagrosas hexes your rival's towers and units. Put it in the most central spot.

Boss killers go next to the exit. Main damage goes where the path passes on several sides. Support goes in the most central spot. Early towers go near the gates.

Build & upgrade order

  1. Stages 1–2: build one Tesla at NIV1 on a Main-damage spot that sees the most path, then Dominios del Genio on the Support spot so its gold starts early.
  2. Stage 2–3: build Gema Llameante #1 for Inmortal and Escorpión. Dominios to NIV3 with Deseo de Brasas.
  3. Stage 3–4: build Tesla #2 and Gema #2. Take the Teslas to NIV3 with Sobrecarga for the wasp swarms, and the Gemas to NIV3 with Gema de Multiplicación.
  4. Stage 4–5: build all 3 Fuerte de Ballesteros at the exit and take them to NIV3 with Aluvión. Malagar teleports enemies forward, so the exit must be strong before stage 6.
  5. Stage 6: Sabotaje on Malagar (−76% magic resistance) so the Gemas hit him too. Then Golpe Definitivo.

Level-3 upgrades to buy

TowerBuy firstThenWhy
Fuerte de BallesterosAluvión (220)Vista Corta (180)Aluvión fires 20 hits of 471–538 physical damage every 15 s, about 10,000 damage in one burst. That's your best boss killer for magic-armored bosses. Vista Corta sends hawks to the same spot on your opponent's side and cuts the range of the tower built there by 17% and its damage by 20%. Buy it second, or first if your opponent has a dangerous tower on that spot.
Tesla x104Rayo (130)Sobrecarga (160)Rayo stuns 1 target for 4.5 s and is the cheapest. Sobrecarga has a 50% chance to hit everything around the tower. In Arena 15, buy Sobrecarga first for the wasps.
Gema LlameanteLlamado Eldritch (180)Gema de Multiplicación (210)Eldritch blocks the path and does true damage. Multiplicación splits the beam across 2 targets, which is worse against a lone boss and better against swarms. In Arena 15, buy Multiplicación first.
Dominios del GenioDeseo de Brasas (150)Hola, Adiós (170)Brasas adds true-damage burn to every hit. Hola, Adiós makes your opponent's fastest enemies invisible to their towers.

Spells

Golpe Definitivo

Save it for Malagar.

Sabotaje

Cast it on Malagar first. Cutting his magic resistance by 76% lets your Gema towers hit him hard for 14 s, then use Golpe Definitivo.

Ráfaga Solar

Use it when Reina de las Avispas dies and her wasps spread out, or on the Caído groups.

Hero

Bonehart

Fuerza de Aguja gives every tower +3% damage. Depleción de invasores cuts enemy magic armor by 5%, so your Gema towers hit Malagar, Escarabajo and Espectro de Arena harder. He flies.

Where to keep him and when to move: Keep him near the exit, because Malagar teleports enemies forward and that's where they show up. Use Nova de Enfermedad on wasp swarms and Caído groups, and Nube de Plaga to slow what's about to leak. Don't park him under Malagar, since Malagar traps heroes in a nightmare prison. Let the towers and Golpe Definitivo handle the boss.

Boosters

Once per stage you pick 1 of 3 boosters. Commit to 1–2 of them so they level up. All boosters of this arena

Good picks

Tormenta de Arena

Rival's towers

Slows your rival's tower attack speed for a while.

Pájaro Relámpago

Units → rival

Flying, magic armor, true damage and stuns: strong against almost any rival.

Nido de Avispas

Units → rival

Keeps releasing flying wasps: very strong against rivals without area damage that hits the air.

Rey Escorpión

Units → rival

High health, magic armor, summons Giant Scorpions behind him.

Destino Llameante

Helps you

Eruptions throw burning rocks around enemies. A defensive pick for your own lane.

What your rival can send you: Your rival's Nido de Avispas and Pájaro Relámpago fly: Tesla and Gema are your answer. Tormenta de Arena slows your towers (not a full disable, so Mecha probably doesn't stop it).

Map placements

Each picture shows the card and spot number. G is a gate where enemies come in, X is the exit, C is a rock mound that may be a tunnel. Tap a picture to open it full size. Jump to: Layout 1 · Layout 2 · Layout 3 · Layout 4 · Layout 5 · Layout 6

Layout 1 · 8 spots

Layout 1 with tower placement
  1. 1Tesla x104
  2. 2Gema Llameante
  3. 3Dominios del Genio
  4. 4Fuerte de Ballesteros
  5. 5Gema Llameante
  6. 6Fuerte de Ballesteros
  7. 7Tesla x104
  8. 8Fuerte de Ballesteros
  • Spots 3, 4, 7 and 8 line the final lane to the right exit, and 4 and 8 are closest to it. Put the boss killers there.
  • Spot 6 sits on a narrow strip between the left lane and the column from the cave.
  • Spot 1 covers the route from the second gate, and spot 5 covers the left lane.

Layout 2 · 8 spots

Layout 2 with tower placement
  1. 1Gema Llameante
  2. 2Dominios del Genio
  3. 3Fuerte de Ballesteros
  4. 4Tesla x104
  5. 5Fuerte de Ballesteros
  6. 6Fuerte de Ballesteros
  7. 7Tesla x104
  8. 8Gema Llameante
  • This is a wide open sand maze, and most spots have path all around them, which favors area damage.
  • Spots 5 and 6 sit beside the final stretch to the left exit. Put the boss killers there.
  • Spot 1 is near both entrances, and spot 7 is next to the cave.

Layout 3 · 8 spots

Layout 3 with tower placement
  1. 1Fuerte de Ballesteros
  2. 2Fuerte de Ballesteros
  3. 3Dominios del Genio
  4. 4Fuerte de Ballesteros
  5. 5Tesla x104
  6. 6Gema Llameante
  7. 7Tesla x104
  8. 8Gema Llameante
  • The exit is the top lane on the right. Spots 1 and 2 sit right under it, so put the boss killer in spot 2.
  • Spots 4, 5, 7 and 8 are islands between the vertical lanes. Enemies pass them more than once, which is good for area damage.
  • Spots 3 and 6 sit between the middle lanes and the column from the gate.

Layout 4 · 8 spots

Layout 4 with tower placement
  1. 1Gema Llameante
  2. 2Dominios del Genio
  3. 3Tesla x104
  4. 4Tesla x104
  5. 5Fuerte de Ballesteros
  6. 6Gema Llameante
  7. 7Fuerte de Ballesteros
  8. 8Fuerte de Ballesteros
  • Spots 5, 7 and 8 surround the final stretch next to the right exit. Put the boss killers there.
  • There is a gate in the middle of the map, just above spot 6, so enemies appear there too.
  • Spot 3 is an island on the left. Spot 1 covers the top-left turn.

Layout 5 · 8 spots

Layout 5 with tower placement
  1. 1Fuerte de Ballesteros
  2. 2Dominios del Genio
  3. 3Gema Llameante
  4. 4Fuerte de Ballesteros
  5. 5Fuerte de Ballesteros
  6. 6Gema Llameante
  7. 7Tesla x104
  8. 8Tesla x104
  • Spots 1 and 4 sit directly above and below the exit lane on the right. Put the boss killers there.
  • Spots 2 and 5 are on the central column between lanes, a good place for main damage.
  • Spot 6 is near the first gate, spot 3 near the top mound, and spot 8 next to the cave.

Layout 6 · 8 spots

Layout 6 with tower placement
  1. 1Tesla x104
  2. 2Dominios del Genio
  3. 3Gema Llameante
  4. 4Fuerte de Ballesteros
  5. 5Fuerte de Ballesteros
  6. 6Gema Llameante
  7. 7Fuerte de Ballesteros
  8. 8Tesla x104
  • Spots 5 and 7 border the final stretch to the left exit. Put the boss killers there.
  • Spots 4 and 8 are islands in the central loop. Put your area damage there.
  • Spot 1 is near the left gate, and spots 3 and 6 are near the right gate.

Passives you get

Deck bonuses from these 8 cards.