
Golpe Definitivo
Save it for Malagar.
Arena guides › Arena 15
The only boss is Lord Malagar. He has magic armor, flies and teleports enemies forward, so Fuerte de Ballesteros is the boss killer and the exit must be strong. Gusano and Mecha can't hit fliers, so the damage here is all shooters; Dominios adds magic area damage and gold. Rivals can send flying Nido de Avispas and Pájaro Relámpago and slow your towers with Tormenta de Arena. Tesla and Gema clear the air, and Dominios hexes your rival's towers back.
Lord MalagarMagic armor FliesHit with physical · Ref. HP 36,000Enemy armor in this arena:
4 magic armor 3 physical armor 5 no armor
| Tower | Code | Spots | Role | Why |
|---|---|---|---|---|
Fuerte de Ballesteros | FB | ×3 | Boss killer | Boss killer for Malagar. Fast physical shots that hit air. Buy Aluvión at NIV3: 20 hits of 471–538 every 15 s. |
Tesla x104 | TS | ×2 | Main damage | Hits air and ground, and its chains clear wasp swarms (Reina de las Avispas, the rival's Nido de Avispas). |
Gema Llameante | GL | ×2 | Main damage | Magic for Inmortal, Escorpión Gigante and Asaltante de las Dunas. Poder Inestable explosions chain through the swarms. |
Dominios del Genio | DG | ×1 | Support | Magic area damage, +26% gold, and Maravillas Milagrosas hexes your rival's towers and units. Put it in the most central spot. |
Boss killers go next to the exit. Main damage goes where the path passes on several sides. Support goes in the most central spot. Early towers go near the gates.
| Tower | Buy first | Then | Why |
|---|---|---|---|
Fuerte de Ballesteros | Aluvión (220) | Vista Corta (180) | Aluvión fires 20 hits of 471–538 physical damage every 15 s, about 10,000 damage in one burst. That's your best boss killer for magic-armored bosses. Vista Corta sends hawks to the same spot on your opponent's side and cuts the range of the tower built there by 17% and its damage by 20%. Buy it second, or first if your opponent has a dangerous tower on that spot. |
Tesla x104 | Rayo (130) | Sobrecarga (160) | Rayo stuns 1 target for 4.5 s and is the cheapest. Sobrecarga has a 50% chance to hit everything around the tower. In Arena 15, buy Sobrecarga first for the wasps. |
Gema Llameante | Llamado Eldritch (180) | Gema de Multiplicación (210) | Eldritch blocks the path and does true damage. Multiplicación splits the beam across 2 targets, which is worse against a lone boss and better against swarms. In Arena 15, buy Multiplicación first. |
Dominios del Genio | Deseo de Brasas (150) | Hola, Adiós (170) | Brasas adds true-damage burn to every hit. Hola, Adiós makes your opponent's fastest enemies invisible to their towers. |

Save it for Malagar.

Cast it on Malagar first. Cutting his magic resistance by 76% lets your Gema towers hit him hard for 14 s, then use Golpe Definitivo.

Use it when Reina de las Avispas dies and her wasps spread out, or on the Caído groups.

Fuerza de Aguja gives every tower +3% damage. Depleción de invasores cuts enemy magic armor by 5%, so your Gema towers hit Malagar, Escarabajo and Espectro de Arena harder. He flies.
Where to keep him and when to move: Keep him near the exit, because Malagar teleports enemies forward and that's where they show up. Use Nova de Enfermedad on wasp swarms and Caído groups, and Nube de Plaga to slow what's about to leak. Don't park him under Malagar, since Malagar traps heroes in a nightmare prison. Let the towers and Golpe Definitivo handle the boss.
Once per stage you pick 1 of 3 boosters. Commit to 1–2 of them so they level up. All boosters of this arena

Slows your rival's tower attack speed for a while.

Flying, magic armor, true damage and stuns: strong against almost any rival.

Keeps releasing flying wasps: very strong against rivals without area damage that hits the air.

High health, magic armor, summons Giant Scorpions behind him.

Eruptions throw burning rocks around enemies. A defensive pick for your own lane.
What your rival can send you: Your rival's Nido de Avispas and Pájaro Relámpago fly: Tesla and Gema are your answer. Tormenta de Arena slows your towers (not a full disable, so Mecha probably doesn't stop it).
Each picture shows the card and spot number. G is a gate where enemies come in, X is the exit, C is a rock mound that may be a tunnel. Tap a picture to open it full size. Jump to: Layout 1 · Layout 2 · Layout 3 · Layout 4 · Layout 5 · Layout 6
Tesla x104
Gema Llameante
Dominios del Genio
Fuerte de Ballesteros
Gema Llameante
Fuerte de Ballesteros
Tesla x104
Fuerte de Ballesteros
Gema Llameante
Dominios del Genio
Fuerte de Ballesteros
Tesla x104
Fuerte de Ballesteros
Fuerte de Ballesteros
Tesla x104
Gema Llameante
Fuerte de Ballesteros
Fuerte de Ballesteros
Dominios del Genio
Fuerte de Ballesteros
Tesla x104
Gema Llameante
Tesla x104
Gema Llameante
Gema Llameante
Dominios del Genio
Tesla x104
Tesla x104
Fuerte de Ballesteros
Gema Llameante
Fuerte de Ballesteros
Fuerte de Ballesteros
Fuerte de Ballesteros
Dominios del Genio
Gema Llameante
Fuerte de Ballesteros
Fuerte de Ballesteros
Gema Llameante
Tesla x104
Tesla x104
Tesla x104
Dominios del Genio
Gema Llameante
Fuerte de Ballesteros
Fuerte de Ballesteros
Gema Llameante
Fuerte de Ballesteros
Tesla x104Deck bonuses from these 8 cards.
Resistencia Heroica: +3% hero health (Fuerte de Ballesteros)
Prisa de Infantería: +2% speed for your soldiers and summons (Tesla x104)
Fuerza Mágica: +5% damage for magic towers (Gema Llameante)
Enfoque de Mana: −2% cooldown for all spells (Gema Llameante)
Pulso de Aguja: −4% ability cooldowns for all towers (Dominios del Genio)
Revivir Heroico: −6% hero respawn time (Dominios del Genio)
Asalto Heroico: Hero bonus (?%) (% not shown in your screenshots) (Golpe Definitivo)
Pulso de Aguja: −2% ability cooldowns for all towers (Sabotaje)
Concentrar Invocación: −5% cooldown for summoning spells (Ráfaga Solar)
Resistencia de Infantería: +7% health for your soldiers and summons (Ráfaga Solar)
Fuerza de Aguja: +3% damage for all towers (Bonehart)
Depleción de invasores: −5% magic armor on enemies (Bonehart)