
Golpe Definitivo
Save it for J.T. or Ulguk-Hai on stage 6.
Arena guides › Arena 6
8 of the 13 enemies have no armor, and both bosses fall to magic (J.T. has no armor, and Ulguk-Hai's shield blocks physical). Mecha de Batalla's Poder Mecánico stops J.T. and Diablillo de Hielo from freezing your towers. Rivals can send you flying boosters (Pájaro de Trueno, both Golems Voladores, Dragubones) and Ventisca, which freezes your towers. Gema and Mago Arcano shoot air, and Mecha's anti-stun aura is your answer to Ventisca.
J.T.No armorHit with anything · Ref. HP 43,000
Ulguk-HaiPhysical armorHit with magic · Ref. HP 40,000Enemy armor in this arena:
3 magic armor 2 physical armor 8 no armor
| Tower | Code | Spots | Role | Why |
|---|---|---|---|---|
Gema Llameante | GL | ×3 | Main damage | Main damage. The beam ramps up on trolls and golems, and Rayo Destructivo can kill instantly. |
Mago Arcano | MA | ×2 | Boss killer | Boss killer. Rayo de la Muerte does 5,506–6,730 magic to J.T. or Ulguk-Hai. |
Dominios del Genio | DG | ×2 | Early | Area damage where enemies come in, extra gold, and it hexes the opponent's units and towers. |
Mecha de Batalla | ME | ×1 | Support | Anti-freeze aura with range 160 at NIV3. Put it in the most central spot so most towers are covered. |
Boss killers go next to the exit. Main damage goes where the path passes on several sides. Support goes in the most central spot. Early towers go near the gates.
| Tower | Buy first | Then | Why |
|---|---|---|---|
Gema Llameante | Llamado Eldritch (180) | Gema de Multiplicación (210) | Eldritch blocks the path and does true damage. Multiplicación splits the beam across 2 targets, which is worse against a lone boss and better against swarms. In Arena 15, buy Multiplicación first. |
Mago Arcano | Rayo de la Muerte (168) | Teletransporte (190) | Rayo de la Muerte is the boss killer (5,506–6,730). Teletransporte sends 4 enemies back 1.7 tiles. |
Dominios del Genio | Deseo de Brasas (150) | Hola, Adiós (170) | Brasas adds true-damage burn to every hit. Hola, Adiós makes your opponent's fastest enemies invisible to their towers. |
Mecha de Batalla | Misil Avispa (205) | Descarte de Residuos (160) | Misil Avispa does 1,649–1,915 true area damage. Descarte slows by 40%. The anti-stun aura is automatic. |

Save it for J.T. or Ulguk-Hai on stage 6.

Sweep it through troll packs so they die before they regenerate. Gólem de Nieve splits into smaller golems, so hit them while they're grouped.

Put it on the ice stretches. A 70% slow for 8 s keeps Explorador Troll and the packs inside Gema's beam. Use it every wave (22 s cooldown).

Pulso Mágico gives magic towers 10% faster cooldowns (more Rayo de la Muerte), and Ira de Maná gives your spells +7%.
Where to keep him and when to move: Keep him behind your Gema towers on the central island and let his ranged attack and Impacto de Almas hit everything. Move him onto Jefe Troll as soon as it appears, because it heals and buffs the others. If he dies, Llegada Oscura brings out the Archdemon, so dying near the exit still helps. Eiskalt is a close second here.
Once per stage you pick 1 of 3 boosters. Commit to 1–2 of them so they level up. All boosters of this arena

Freezes your rival's towers so they can't attack. The strongest pressure pick here.

Flying, magic armor, high ranged damage: hard for physical or ground-only defenses.

Flying golem groups. Pick the magic version against physical rivals and the armored one against magic rivals.

Slows the enemies in your own lane so they move and attack slower. A safe defensive pick.

Very high health and physical armor, gets stronger at low health.
What your rival can send you: Your rival can freeze your towers with Ventisca: keep Mecha in the center. Pájaro de Trueno, both flying golems and Dragubones fly: Gema and Mago Arcano can shoot them.
Each picture shows the card and spot number. G is a gate where enemies come in, X is the exit, C is a rock mound that may be a tunnel. Tap a picture to open it full size. Jump to: Layout 1 · Layout 2 · Layout 3 · Layout 4
Dominios del Genio
Dominios del Genio
Gema Llameante
Gema Llameante
Mecha de Batalla
Mago Arcano
Gema Llameante
Mago Arcano
Dominios del Genio
Gema Llameante
Mecha de Batalla
Mago Arcano
Gema Llameante
Dominios del Genio
Gema Llameante
Mago Arcano
Mago Arcano
Mago Arcano
Gema Llameante
Mecha de Batalla
Gema Llameante
Gema Llameante
Dominios del Genio
Dominios del Genio
Gema Llameante
Gema Llameante
Mecha de Batalla
Mago Arcano
Dominios del Genio
Gema Llameante
Mago Arcano
Dominios del GenioDeck bonuses from these 8 cards.
Fuerza Mágica: +5% damage for magic towers (Gema Llameante)
Enfoque de Mana: −2% cooldown for all spells (Gema Llameante)
Ira de Maná: +3% damage for all spells (Mago Arcano)
Pulso de Aguja: −4% ability cooldowns for all towers (Dominios del Genio)
Revivir Heroico: −6% hero respawn time (Dominios del Genio)
Decadencia del Invasor: −3% physical armor on enemies (Mecha de Batalla)
Fortaleza de Infantería: +2% armor for your soldiers and summons (Mecha de Batalla)
Asalto Heroico: Hero bonus (?%) (% not shown in your screenshots) (Golpe Definitivo)
Concentrar Invocación: −5% cooldown for summoning spells (Ráfaga Solar)
Resistencia de Infantería: +7% health for your soldiers and summons (Ráfaga Solar)
Ira de Maná: +7% damage for all spells (Lord Vez'nan)
Pulso Mágico: −10% ability cooldowns for magic towers (Lord Vez'nan)