KR Battles Vault

Arena guides › Arena 6

Arena 3 Arena 6 Arena 9 Arena 12 Arena 15

Arena 6 · Montañas Tormentosas

8 of the 13 enemies have no armor, and both bosses fall to magic (J.T. has no armor, and Ulguk-Hai's shield blocks physical). Mecha de Batalla's Poder Mecánico stops J.T. and Diablillo de Hielo from freezing your towers. Rivals can send you flying boosters (Pájaro de Trueno, both Golems Voladores, Dragubones) and Ventisca, which freezes your towers. Gema and Mago Arcano shoot air, and Mecha's anti-stun aura is your answer to Ventisca.

Index

Overview

Possible bosses (stage 6)
J.T.No armorHit with anything · Ref. HP 43,000
Ulguk-HaiPhysical armorHit with magic · Ref. HP 40,000

Enemy armor in this arena:

3 magic armor 2 physical armor 8 no armor

See all 13 enemies of this arena

Deck · 4 towers for 8 spots

TowerCodeSpotsRoleWhy
Gema LlameanteGL×3Main damageMain damage. The beam ramps up on trolls and golems, and Rayo Destructivo can kill instantly.
Mago ArcanoMA×2Boss killerBoss killer. Rayo de la Muerte does 5,506–6,730 magic to J.T. or Ulguk-Hai.
Dominios del GenioDG×2EarlyArea damage where enemies come in, extra gold, and it hexes the opponent's units and towers.
Mecha de BatallaME×1SupportAnti-freeze aura with range 160 at NIV3. Put it in the most central spot so most towers are covered.

Boss killers go next to the exit. Main damage goes where the path passes on several sides. Support goes in the most central spot. Early towers go near the gates.

Build & upgrade order

  1. Stages 1–2: build Dominios del Genio at NIV1 on an Early spot near the gates. It does area damage for troll packs and starts the gold. Then build one Gema Llameante on the best Main-damage spot.
  2. Stage 2–3: build Mecha de Batalla on the Support spot before Diablillo de Hielo shows up. Its anti-freeze aura grows from range 100 to 160 as you level it. Second Dominios, then Gema #1 to NIV3 with Llamado Eldritch.
  3. Stage 3–4: build Gemas #2 and #3. Take Dominios to NIV3 with Deseo de Brasas.
  4. Stage 4–5: build both Mago Arcano at the exit, take them to NIV3 and buy Rayo de la Muerte before stage 6. Then Mecha to NIV3 with Misil Avispa.
  5. Stage 6: Zona Helada slows the boss inside the Gema beams. Then Rayo de la Muerte and Golpe Definitivo.

Level-3 upgrades to buy

TowerBuy firstThenWhy
Gema LlameanteLlamado Eldritch (180)Gema de Multiplicación (210)Eldritch blocks the path and does true damage. Multiplicación splits the beam across 2 targets, which is worse against a lone boss and better against swarms. In Arena 15, buy Multiplicación first.
Mago ArcanoRayo de la Muerte (168)Teletransporte (190)Rayo de la Muerte is the boss killer (5,506–6,730). Teletransporte sends 4 enemies back 1.7 tiles.
Dominios del GenioDeseo de Brasas (150)Hola, Adiós (170)Brasas adds true-damage burn to every hit. Hola, Adiós makes your opponent's fastest enemies invisible to their towers.
Mecha de BatallaMisil Avispa (205)Descarte de Residuos (160)Misil Avispa does 1,649–1,915 true area damage. Descarte slows by 40%. The anti-stun aura is automatic.

Spells

Golpe Definitivo

Save it for J.T. or Ulguk-Hai on stage 6.

Ráfaga Solar

Sweep it through troll packs so they die before they regenerate. Gólem de Nieve splits into smaller golems, so hit them while they're grouped.

Zona Helada

Put it on the ice stretches. A 70% slow for 8 s keeps Explorador Troll and the packs inside Gema's beam. Use it every wave (22 s cooldown).

Hero

Lord Vez'nan

Pulso Mágico gives magic towers 10% faster cooldowns (more Rayo de la Muerte), and Ira de Maná gives your spells +7%.

Where to keep him and when to move: Keep him behind your Gema towers on the central island and let his ranged attack and Impacto de Almas hit everything. Move him onto Jefe Troll as soon as it appears, because it heals and buffs the others. If he dies, Llegada Oscura brings out the Archdemon, so dying near the exit still helps. Eiskalt is a close second here.

Boosters

Once per stage you pick 1 of 3 boosters. Commit to 1–2 of them so they level up. All boosters of this arena

Good picks

Ventisca

Rival's towers

Freezes your rival's towers so they can't attack. The strongest pressure pick here.

Pájaro de Trueno

Units → rival

Flying, magic armor, high ranged damage: hard for physical or ground-only defenses.

Golems Voladores Mágicos / Blindados

Units → rival

Flying golem groups. Pick the magic version against physical rivals and the armored one against magic rivals.

Congelación

Helps you

Slows the enemies in your own lane so they move and attack slower. A safe defensive pick.

Trollzerker

Units → rival

Very high health and physical armor, gets stronger at low health.

What your rival can send you: Your rival can freeze your towers with Ventisca: keep Mecha in the center. Pájaro de Trueno, both flying golems and Dragubones fly: Gema and Mago Arcano can shoot them.

Map placements

Each picture shows the card and spot number. G is a gate where enemies come in, X is the exit, C is a rock mound that may be a tunnel. Tap a picture to open it full size. Jump to: Layout 1 · Layout 2 · Layout 3 · Layout 4

Layout 1 · 8 spots

Layout 1 with tower placement
  1. 1Dominios del Genio
  2. 2Dominios del Genio
  3. 3Gema Llameante
  4. 4Gema Llameante
  5. 5Mecha de Batalla
  6. 6Mago Arcano
  7. 7Gema Llameante
  8. 8Mago Arcano
  • Spots 3, 4, 5 and 7 sit on the center island with path on several sides. Put Gema Llameante and Dominios del Genio there.
  • Spots 6 and 8 cover the last stretch before the exit. Put your boss killer in one of them.
  • Spots 1 and 2 are near where enemies come in. Use them for Dominios del Genio's area damage.
  • Spot 5 is in the middle of the group, so it's the best place for Mecha de Batalla.

Layout 2 · 8 spots

Layout 2 with tower placement
  1. 1Dominios del Genio
  2. 2Gema Llameante
  3. 3Mecha de Batalla
  4. 4Mago Arcano
  5. 5Gema Llameante
  6. 6Dominios del Genio
  7. 7Gema Llameante
  8. 8Mago Arcano
  • The ice river runs down the middle. Spots 1, 5 and 6 on the left bank and 2, 3 and 7 on the right bank all reach it.
  • Spots 4 and 8 sit next to the road into the exit. That's your last line, so put the boss killer there.
  • Spots 3 and 7 face both the ice and the right-hand road. Put Dominios del Genio there for area damage.
  • Explorador Troll slides on ice, so expect it to cross the river fast.

Layout 3 · 8 spots

Layout 3 with tower placement
  1. 1Mago Arcano
  2. 2Mago Arcano
  3. 3Gema Llameante
  4. 4Mecha de Batalla
  5. 5Gema Llameante
  6. 6Gema Llameante
  7. 7Dominios del Genio
  8. 8Dominios del Genio
  • The exit is on the left. Spots 1 and 2 cover the final road, so put the boss killer there.
  • Spots 3, 4, 5 and 6 surround the central ice. Put your main damage and Mecha there.
  • Spots 7 and 8 sit near the two entry gates at the bottom. Put Dominios del Genio there.

Layout 4 · 8 spots

Layout 4 with tower placement
  1. 1Gema Llameante
  2. 2Gema Llameante
  3. 3Mecha de Batalla
  4. 4Mago Arcano
  5. 5Dominios del Genio
  6. 6Gema Llameante
  7. 7Mago Arcano
  8. 8Dominios del Genio
  • The two gates are on the left and the exit is on the right. Spots 4 and 7 guard the road into the exit, so put the boss killer there.
  • Spots 2, 3 and 6 sit beside the long ice stretches in the middle. That's a good place for main damage and Mecha.
  • Spots 5 and 8 are near the lower gate and spot 1 is on the top road. Put Dominios del Genio there.

Passives you get

Deck bonuses from these 8 cards.