
Golpe Definitivo
Save it for Gigante, before it summons Golem Heads near your exit, or for Fortaleza Voladora.
Arena guides › Arena 12
8 of the 11 enemies have physical armor and none are unarmored, and both bosses have physical armor: magic is the core. Fortaleza Voladora throws tar that stuns a tower, so Mecha's anti-stun aura is worth a slot. Rivals can bury your towers with Piedra Fundida and send flying Llamado del Dragón, Murciélago Chillón and crows. Mecha protects your towers and Tesla's chain hits the fliers.
GigantePhysical armorHit with magic · Ref. HP 40,000
Fortaleza VoladoraPhysical armor FliesHit with magic · Ref. HP 40,000Enemy armor in this arena:
3 magic armor 8 physical armor 0 no armor
| Tower | Code | Spots | Role | Why |
|---|---|---|---|---|
Gema Llameante | GL | ×3 | Main damage | Main damage against high-health physical-armor units. Poder Inestable explosions clear the knights. |
Mago Arcano | MA | ×2 | Boss killer | Boss killer. Rayo de la Muerte works on both Gigante and Fortaleza Voladora. Layouts with two exits get one on each side. |
Tesla x104 | TS | ×2 | Early | Chain damage that hits ground and air: crows, bats, Jinete Cohete and the rival's Llamado del Dragón. Physical, so it also covers Mago Eldritch, Cuervo Oscuro and Arquero Sombrío, which have magic armor. |
Mecha de Batalla | ME | ×1 | Support | Stops tower stuns from Fortaleza Voladora's tar and Caballería Oscura's charge, and probably the rival's Piedra Fundida. Put it in the most central spot. |
Boss killers go next to the exit. Main damage goes where the path passes on several sides. Support goes in the most central spot. Early towers go near the gates.
| Tower | Buy first | Then | Why |
|---|---|---|---|
Gema Llameante | Llamado Eldritch (180) | Gema de Multiplicación (210) | Eldritch blocks the path and does true damage. Multiplicación splits the beam across 2 targets, which is worse against a lone boss and better against swarms. In Arena 15, buy Multiplicación first. |
Mago Arcano | Rayo de la Muerte (168) | Teletransporte (190) | Rayo de la Muerte is the boss killer (5,506–6,730). Teletransporte sends 4 enemies back 1.7 tiles. |
Tesla x104 | Rayo (130) | Sobrecarga (160) | Rayo stuns 1 target for 4.5 s and is the cheapest. Sobrecarga has a 50% chance to hit everything around the tower. In Arena 15, buy Sobrecarga first for the wasps. |
Mecha de Batalla | Misil Avispa (205) | Descarte de Residuos (160) | Misil Avispa does 1,649–1,915 true area damage. Descarte slows by 40%. The anti-stun aura is automatic. |

Save it for Gigante, before it summons Golem Heads near your exit, or for Fortaleza Voladora.

Sweep it down the knight lines. Caballería Oscura leaves a knight when it dies, so a long beam catches the second wave too.

Stun a Caballería Oscura charge or a Fragmento de Magma group for 4.6 s, right in front of your Gema towers. Cooldown is 19 s.

Tormenta Glacial freezes every enemy in place for 4.3 s, and Vista Mágica gives your magic towers +5% range. Both fit this magic deck. He flies.
Where to keep him and when to move: Keep him where the paths split in the middle. Use Aliento de Escarcha (−80% speed) on Caballería Oscura before its charge reaches your towers, and Avalancha down the longest straight road. Save Tormenta Glacial for stage 6: freeze Gigante before it reaches your last spots and summons Golem Heads, or freeze Fortaleza Voladora so your 3 Mago Arcano can fire freely.
Once per stage you pick 1 of 3 boosters. Commit to 1–2 of them so they level up. All boosters of this arena

More damage for all your towers. The safest pick if your defense needs help.

More gold per kill: faster upgrades, best picked early.

Shorter spell cooldowns: more Golpe Definitivo and Ráfaga Solar.

Buries your rival's towers in rock for a few seconds. The strongest pressure pick here.

Enemies you kill may come back as ghosts on your rival's side: free pressure from your own defense.

Flying dragon with magic armor and high ranged damage.
What your rival can send you: Your rival can bury your towers with Piedra Fundida: keep Mecha in the center. Llamado del Dragón, Murciélago Chillón and Llamador de Cuervos' crows fly: Tesla and Gema handle them.
Each picture shows the card and spot number. G is a gate where enemies come in, X is the exit, C is a rock mound that may be a tunnel. Tap a picture to open it full size. Jump to: Layout 1 · Layout 2 · Layout 3 · Layout 4 · Layout 5 · Layout 6
Mago Arcano
Mago Arcano
Gema Llameante
Mecha de Batalla
Gema Llameante
Gema Llameante
Tesla x104
Tesla x104
Gema Llameante
Mago Arcano
Mago Arcano
Gema Llameante
Mecha de Batalla
Tesla x104
Gema Llameante
Tesla x104
Tesla x104
Mago Arcano
Gema Llameante
Mecha de Batalla
Mago Arcano
Tesla x104
Gema Llameante
Gema Llameante
Tesla x104
Gema Llameante
Gema Llameante
Mecha de Batalla
Mago Arcano
Gema Llameante
Tesla x104
Mago Arcano
Tesla x104
Tesla x104
Mecha de Batalla
Mago Arcano
Gema Llameante
Mago Arcano
Gema Llameante
Gema Llameante
Tesla x104
Gema Llameante
Mago Arcano
Mecha de Batalla
Mago Arcano
Gema Llameante
Tesla x104
Gema LlameanteDeck bonuses from these 8 cards.
Fuerza Mágica: +5% damage for magic towers (Gema Llameante)
Enfoque de Mana: −2% cooldown for all spells (Gema Llameante)
Ira de Maná: +3% damage for all spells (Mago Arcano)
Prisa de Infantería: +2% speed for your soldiers and summons (Tesla x104)
Decadencia del Invasor: −3% physical armor on enemies (Mecha de Batalla)
Fortaleza de Infantería: +2% armor for your soldiers and summons (Mecha de Batalla)
Asalto Heroico: Hero bonus (?%) (% not shown in your screenshots) (Golpe Definitivo)
Concentrar Invocación: −5% cooldown for summoning spells (Ráfaga Solar)
Resistencia de Infantería: +7% health for your soldiers and summons (Ráfaga Solar)
Pulso Mágico: −3% ability cooldowns for magic towers (Aturdo Relampago)
Vista Mágica: +5% range for magic towers (Eiskalt)
Fatiga del Invasor: −3% speed on enemies (Eiskalt)