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Arena 12 · Valle Desolado

8 of the 11 enemies have physical armor and none are unarmored, and both bosses have physical armor: magic is the core. Fortaleza Voladora throws tar that stuns a tower, so Mecha's anti-stun aura is worth a slot. Rivals can bury your towers with Piedra Fundida and send flying Llamado del Dragón, Murciélago Chillón and crows. Mecha protects your towers and Tesla's chain hits the fliers.

Index

Overview

Possible bosses (stage 6)
GigantePhysical armorHit with magic · Ref. HP 40,000
Fortaleza VoladoraPhysical armor FliesHit with magic · Ref. HP 40,000

Enemy armor in this arena:

3 magic armor 8 physical armor 0 no armor

See all 11 enemies of this arena

Deck · 4 towers for 8 spots

TowerCodeSpotsRoleWhy
Gema LlameanteGL×3Main damageMain damage against high-health physical-armor units. Poder Inestable explosions clear the knights.
Mago ArcanoMA×2Boss killerBoss killer. Rayo de la Muerte works on both Gigante and Fortaleza Voladora. Layouts with two exits get one on each side.
Tesla x104TS×2EarlyChain damage that hits ground and air: crows, bats, Jinete Cohete and the rival's Llamado del Dragón. Physical, so it also covers Mago Eldritch, Cuervo Oscuro and Arquero Sombrío, which have magic armor.
Mecha de BatallaME×1SupportStops tower stuns from Fortaleza Voladora's tar and Caballería Oscura's charge, and probably the rival's Piedra Fundida. Put it in the most central spot.

Boss killers go next to the exit. Main damage goes where the path passes on several sides. Support goes in the most central spot. Early towers go near the gates.

Build & upgrade order

  1. Stages 1–2: build Gema Llameante at NIV1 on the best Main-damage spot. Then build Tesla on an Early spot for Arquero Sombrío and Cuervo Oscuro.
  2. Stage 2–3: build Mecha de Batalla on the Support spot early. Caballería Oscura's charge, Fortaleza's tar and the rival's Piedra Fundida all disable towers. Gema #2, then Gema #1 to NIV3 with Llamado Eldritch.
  3. Stage 3–4: build Gema #3, Tesla #2 and the first Mago Arcano at the exit. On two-exit layouts, put it on the exit with more path leading to it.
  4. Stage 4–5: build Mago Arcano #2 and take both to NIV3 with Rayo de la Muerte. Teslas to NIV3 with Sobrecarga for flying packs, Mecha to NIV3 with Misil Avispa.
  5. Stage 6: Aturdo Relampago stuns the boss and its escort. Then Golpe Definitivo and Rayo de la Muerte. Hit Gigante before it reaches your last spots, because it summons Golem Heads ahead of itself.

Level-3 upgrades to buy

TowerBuy firstThenWhy
Gema LlameanteLlamado Eldritch (180)Gema de Multiplicación (210)Eldritch blocks the path and does true damage. Multiplicación splits the beam across 2 targets, which is worse against a lone boss and better against swarms. In Arena 15, buy Multiplicación first.
Mago ArcanoRayo de la Muerte (168)Teletransporte (190)Rayo de la Muerte is the boss killer (5,506–6,730). Teletransporte sends 4 enemies back 1.7 tiles.
Tesla x104Rayo (130)Sobrecarga (160)Rayo stuns 1 target for 4.5 s and is the cheapest. Sobrecarga has a 50% chance to hit everything around the tower. In Arena 15, buy Sobrecarga first for the wasps.
Mecha de BatallaMisil Avispa (205)Descarte de Residuos (160)Misil Avispa does 1,649–1,915 true area damage. Descarte slows by 40%. The anti-stun aura is automatic.

Spells

Golpe Definitivo

Save it for Gigante, before it summons Golem Heads near your exit, or for Fortaleza Voladora.

Ráfaga Solar

Sweep it down the knight lines. Caballería Oscura leaves a knight when it dies, so a long beam catches the second wave too.

Aturdo Relampago

Stun a Caballería Oscura charge or a Fragmento de Magma group for 4.6 s, right in front of your Gema towers. Cooldown is 19 s.

Hero

Eiskalt

Tormenta Glacial freezes every enemy in place for 4.3 s, and Vista Mágica gives your magic towers +5% range. Both fit this magic deck. He flies.

Where to keep him and when to move: Keep him where the paths split in the middle. Use Aliento de Escarcha (−80% speed) on Caballería Oscura before its charge reaches your towers, and Avalancha down the longest straight road. Save Tormenta Glacial for stage 6: freeze Gigante before it reaches your last spots and summons Golem Heads, or freeze Fortaleza Voladora so your 3 Mago Arcano can fire freely.

Boosters

Once per stage you pick 1 of 3 boosters. Commit to 1–2 of them so they level up. All boosters of this arena

Good picks

Torre Poderosa

Helps you

More damage for all your towers. The safest pick if your defense needs help.

Mercader de la Muerte

Helps you

More gold per kill: faster upgrades, best picked early.

Maestro de Hechizos

Helps you

Shorter spell cooldowns: more Golpe Definitivo and Ráfaga Solar.

Piedra Fundida

Rival's towers

Buries your rival's towers in rock for a few seconds. The strongest pressure pick here.

Invocación Espectral

Helps you

Enemies you kill may come back as ghosts on your rival's side: free pressure from your own defense.

Llamado del Dragón

Units → rival

Flying dragon with magic armor and high ranged damage.

What your rival can send you: Your rival can bury your towers with Piedra Fundida: keep Mecha in the center. Llamado del Dragón, Murciélago Chillón and Llamador de Cuervos' crows fly: Tesla and Gema handle them.

Map placements

Each picture shows the card and spot number. G is a gate where enemies come in, X is the exit, C is a rock mound that may be a tunnel. Tap a picture to open it full size. Jump to: Layout 1 · Layout 2 · Layout 3 · Layout 4 · Layout 5 · Layout 6

Layout 1 · 8 spots

Layout 1 with tower placement
  1. 1Mago Arcano
  2. 2Mago Arcano
  3. 3Gema Llameante
  4. 4Mecha de Batalla
  5. 5Gema Llameante
  6. 6Gema Llameante
  7. 7Tesla x104
  8. 8Tesla x104
  • The exit is top-left. Spots 1 and 2 guard it, so put the boss killer there.
  • Spots 3, 4, 5 and 6 sit in the big middle area with path on several sides. Put the main magic damage and Mecha there.
  • Spots 7 and 8 cover the bottom road near where enemies come in. Put a Tesla there.

Layout 2 · 8 spots

Layout 2 with tower placement
  1. 1Gema Llameante
  2. 2Mago Arcano
  3. 3Mago Arcano
  4. 4Gema Llameante
  5. 5Mecha de Batalla
  6. 6Tesla x104
  7. 7Gema Llameante
  8. 8Tesla x104
  • The exit is top-right. Spots 2 and 3 cover the final road, so put the boss killer there.
  • Spots 1, 5 and 7 sit between several path bends. Put the main damage there and Mecha in spot 5.
  • Spots 4 and 6 are near the entrances on the left, and spot 8 covers the bottom-right loop.

Layout 3 · 8 spots

Layout 3 with tower placement
  1. 1Tesla x104
  2. 2Mago Arcano
  3. 3Gema Llameante
  4. 4Mecha de Batalla
  5. 5Mago Arcano
  6. 6Tesla x104
  7. 7Gema Llameante
  8. 8Gema Llameante
  • This layout has two exits, one top-right and one on the left. This screenshot is smaller than the others, so check the spot positions in game.
  • Spot 2 guards the right exit, and spots 5 and 6 guard the left exit. Put one strong tower at each.
  • Spots 3, 4, 7 and 8 cover the middle zig-zag where both routes pass.

Layout 4 · 8 spots

Layout 4 with tower placement
  1. 1Tesla x104
  2. 2Gema Llameante
  3. 3Gema Llameante
  4. 4Mecha de Batalla
  5. 5Mago Arcano
  6. 6Gema Llameante
  7. 7Tesla x104
  8. 8Mago Arcano
  • The exit is on the left. Spots 5 and 8 sit on the last road, so put the boss killer there.
  • Spots 2, 3, 4 and 6 sit along the long zig-zag in the middle. Put the main damage there.
  • Spots 1 and 7 are near the gates on the right. Put Gema Llameante there for early damage.

Layout 5 · 8 spots

Layout 5 with tower placement
  1. 1Tesla x104
  2. 2Tesla x104
  3. 3Mecha de Batalla
  4. 4Mago Arcano
  5. 5Gema Llameante
  6. 6Mago Arcano
  7. 7Gema Llameante
  8. 8Gema Llameante
  • This layout has two gates at the top and two exits, left and bottom-right.
  • Spots 4 and 6 guard the left exit, and spot 7 guards the right exit. Put one boss killer on each side.
  • Spots 3, 5 and 8 are in the middle where the routes cross, so they reach the most path. Put Mecha in spot 3 or 5.

Layout 6 · 8 spots

Layout 6 with tower placement
  1. 1Tesla x104
  2. 2Gema Llameante
  3. 3Mago Arcano
  4. 4Mecha de Batalla
  5. 5Mago Arcano
  6. 6Gema Llameante
  7. 7Tesla x104
  8. 8Gema Llameante
  • This layout has one gate and two exits, left and right.
  • Spots 3 and 6 guard the left exit, and spots 5 and 7 guard the right exit.
  • Spots 2, 4 and 8 sit on the central column where the path splits. Put your strongest area damage there.

Passives you get

Deck bonuses from these 8 cards.